About the game!
Towers of Hell is a 3D platformer that challenges players to climb increasingly difficult towers, navigating through traps and obstacles while striving to unlock new perks. The goal is to reach the top as quickly as possible to achieve high scores and beat your personal best.
My Contribution
Role : Game Programmer | Game Designer
Tools : Unity | C# | Firebase
- Developed the game end-to-end, creating gameplay mechanics, user interface and custom editor tools to accelerate level creation.
- Designed and implemented smooth gameplay systems, including a modified third-person controller, input system and modular character selection.
- Built a scalable, event- and state-driven backend architecture to manage game logic efficiently.
- Integrated Unity IAP for consumable and subscription-based purchases and added analytics for user behavior tracking.
- Contributed to game design by refining mechanics, balancing systems, and enhancing the overall player experience.